Open-access The 2018 Brazilian Elections and the Digital World: a case study about the digital game Bolsomito 2k18 1

As eleições de 2018 e o mundo digital: estudo de caso sobre o jogo Bolsomito 2k18

This article is the result of a collective study conducted by anthropology researchers who study electronic games from the Center for Studies of Modernity (NEMO), INCT / InEAC / UFF. It is an analysis of a game produced during the 2018 election campaign entitled “Bolsomito 2k18”. The fieldwork began shortly after the game's release, just before the first round of voting, and lasted until the forty-fifth day of the new Jair Bolsonaro government. The article is presented in three parts: in the first, we present a dense description of the game2; in the second part we raise considerations about the Spiritual Warfare and Seven Mountains doctrines preached by the pastor and now minister, Damares Alves.3 In the third part we discuss the ethnography and proposals of the plan for attaining power found in the Seven Mountain power plan, according to the theory of justification and cités, developed by Boltanski and Thévenot (1991).

Keywords:
electronic games; 2018 Brazilian elections; Bolsomito 2K18

location_on
Associação Brasileira de Antropologia (ABA) Caixa Postal 04491, 70904-970 Brasília - DF / Brasil, Tel./ Fax 55 61 3307-3754 - Brasília - DF - Brazil
E-mail: vibrant.aba@gmail.com
rss_feed Acompañe los números de esta revista en su lector de RSS
Ir para arriba Notificar error